PhysX Abandoned: Nvidia’s New Cards Leave Older Games Behind

| Updated on February 24, 2025
Nvidias 50 series GPUs will no longer support PhysX

Most of the PC games on modern consoles will find it far tougher to play using a GTX 1070 than on an Nvidia RTX 5080 or 5090. For some reason, though, there will still be a bunch of games that will just go crazy.

If the very unrealistic particle effects get too on-board with destructible environments and life-like hair movement when you use these new graphics cards from Nvidia.

The performance drop is also caused by the fact that PhysX has slipped from being a proprietary simulation tool, not to mention a key selling point on Nvidia hardware, on the Nvidia 50-series cards. 

As it has been quoted by PCGamesN, though the shift was announced in January, it appears that the gaming community took quite a long time to understand the consequences that 32-bit titles depending on PhysX would face. 

The most recent common title hurt by this change is Assassin’s Creed IV: Black Flag, established all the way back in 2013. A long time ago, it required coding to get a realistic physics simulation in a game. 

Seamus Blackley, who devised the Xbox at that time, used his advanced physics to produce System Shock where the player has genuine mass, and grenades ricocheted truly off walls.

Nowadays, game engines like Unity do a lot of that physics calculation for developers. In the meantime, however, PhysX emerged as a super player in the game. Originally, the engine was developed by a Swedish company called NovodeX and subsequently ran the course of getting acquired into Ageia in 2004 and turned into one with hardware.There was once a time when PhysX cards were regarded as top innovations, and so was the case when Tim Sweeney, then known primarily for the Unreal Tournament. They considered adding support for a PhysX card in the 2007 version of his game. Meanwhile, you can place your order for RTX 5080 on Amazon.

Reena Choudhary

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